The intersection of space and play is at once obvious and under-explored, though a growing number of playful interactions have been designed in and for interior spaces such as galleries and museums, like Joue le Jeu. By contrast, setting something interactive (and potentially physical/architectural) in a public space, with the context that creates and the […]
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Touchable Tent: Prototype Aurora
In October I was invited to join a cohort of sensor and open source software hackers at the STUDIO for Creative Inquiry for a week’s residency leading up to the sensing symposium Art && Code 3D. What an amazing experience, surrounded for a week by some of the brightest folks in creative computing. On site […]