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indie

For Tagtool, it’s Time.

For the last month or so I’ve been immersed in learning the new live drawing iPad app Tagtool. It was created by OMAi, a small startup here in Austria (Tulln/Vienna) and was released about 3 months ago after a few years of development, first as a DIY live-drawing kit for projection artists, and now as a […]

Stoking the Difference Engine

I’m looking forward to my whirlwind trip to Toronto this week, for a few days with some Canadians who have developed new initiatives to bring more diversity to video game creation.  First is a stop at the TIFF Bell Lightbox to give a short presentation-conversation at TIFF Nexus, followed by a mixer with the members […]

SouthBySouthPlum

I’ll be at South By Southwest this weekend, speaking on a panel in the ScreenBurn (indie game) track. If you’re awake on Saturday at 11am, come hear iPhone game devs, veterans and newcomers, talk about our experiences and contemplate the future. Staying Alive: Can Indie iPhone Game Development Survive

Last Game and Testament

The start of a new year means time to do a little bit of house cleaning! Most of the dust bunnies will be swept under the rug, of course. But here is one to be held up in the sparkling light of a January morning. Just shy of 1 year late, here’s the game concept […]