Last year, “gamification” started popping up everywhere – both in the marketing world where the term seems to have been born, and among game designers from the ARG scene, the “serious games” field, and in the social network space. Popular presentations about “games invade the real world” by Jesse Schell and others suddenly had me […]
Kokoromi
IndieCade!
This week I’m in L.A. (Culver City, actually) for IndieCade! It’s going to be great fun, and they’re sure keeping us busy. Personally, I’m on the “International” team for the Iron Game Designer event; I’m MCing the guest developer demos at the Work + Share, and I’m on a panel about curating games. Check out […]
Building the New Arcade
From now through the end of May i’m going on something of an epic multi-part travel and speaking “tour†in New York, Germany, and Austria.  Mostly I’m talking about the development of Gamma, and how things seem to be coming together right now for a semi-movement of stylish and creative short-form gaming in public/social […]
Art Games in the House of Fire
What you see here is the view from my window. I’m in the top level of a turn-of-the-19th-century firehouse, in Burlington Vermont. The old structure has been converted into a downtown center for the arts, and at the moment the entire ground floor has been transformed into a stylish arcade of some of the most […]