As a reflection of my focus and interest in creating interaction and art with the lesser-used senses of smell, taste, and touch, I’ve been creating new business cards and working on a “sensory identity” (if you will). I thought I’d share a bit more about my process. Working with Livia von Seld of LvS design, […]
SUGAR
Art Games in the House of Fire
What you see here is the view from my window. I’m in the top level of a turn-of-the-19th-century firehouse, in Burlington Vermont. The old structure has been converted into a downtown center for the arts, and at the moment the entire ground floor has been transformed into a stylish arcade of some of the most […]
SUGAR shows
It’s been a while, hasn’t it? I’m back in Montreal (though I’m now actually in Austin, which should (and will) be a whole ‘nother post) where I’m doing research in the Technoculture Art and Games research group at Hexagram – Concordia. I’m working with Jason Camlot in the English department to design an experimental game […]
until i catch up, have some poop
Oh boy. These last three weeks were whirlwind. The residency is done, and the final show was Friday! I will be finishing the documentation later this month, and until then I have at least a few tidbits to share. First, a video by Damien from his mid October visit with Anderson and Kelly. In front […]
Halfway point
My residency is halfway completed! I took a break last week to celebrate my birthday with friends in Berlin, and now I’m back and in full swing on Live Game Code: Stable Build, but wishing time would slow down! Here’s a little update on my in-progress third “visualization” – the Action Olofactorizer, which I’m working […]
Live Pseudocoding!
So I’m all set up here at Subotron Shop, in the high traffic Electric Avenue section of Quartier21.  Had a few visitors already, like Johannes, of monochrom fame, and Peter, the lead programmer of And Yet It Moves (they have their offices right above the shop!) I can finally show off my two brand-new visualizations, […]
Day 1 of LGC!
It’s Day 1 of my Live Game Code residency at Quartier21 – the day I officially start writing lines of code, and cranking up the visualizations. I’m settling in at the residence and today I wrote my first nascent lines of code in Processing. I’m using the fantastic new book Learning Processing as my tutorial […]
Was steht auf dem Programm?
Or, roughly, “So, what’s up next?” In September and October, I’ll be Artist in Residence at the Subotron Shop in Vienna, Austria!  Subotron is a museum and store in the heart of Vienna’s Quartier21 (MuseumsQuarter) that specializes in game and pop culture history and memoribilia. I’ll be working on my Live Game Code project, […]