This week I’m in L.A. (Culver City, actually) for IndieCade!
It’s going to be great fun, and they’re sure keeping us busy. Personally, I’m on the “International” team for the Iron Game Designer event; I’m MCing the guest developer demos at the Work + Share, and I’m on a panel about curating games. Check out the full schedule, and hope to see you at one of my gigs:
//Iron Game Designer
Saturday, October 9, 11:30am – 12:30pm, The Ivy Substation (9070 Venice Blvd)
Whose design will reign supreme? Join host Eric Zimmerman and several of the IndieCade finalists and speakers as they rise to the challenge of real-time game design. Teams of designers will be given a theme, materials, and a secret ingredient, and then will have to design a real-world game — right before your eyes. As they wrack their brains for the right recipe, get a sneak peek into how these game designers solve difficult design problems. And who knows? You might just witness the birth of a brand new kind of game.
//Game Walk, and Indie Work and Share
Saturday, October 9, 1:00pm – 7:00pm, Downtown Culver City
Check out the official 2010 Finalist games as you play, meet, and greet your way through downtown Culver City.  From 1:00pm – 4:00pm on Saturday, join us at the Indie Work and Share sessions, at the Grand Casino cafe for Indies to hang out, work, and share work amongst one another. Featuring designer demos of in-progress games from Chris Hecker, Mark Essen, and Borut Pfeifer!
//Panel – White Cubes, Show Floors and Dance Parties: The Curation and Exhibition of Games
Sunday, October 10, 10:00am – 11:00am, The Foshay Lodge (9635 Venice Blvd)
Games are a tough nut to crack when it comes to organizing and exhibiting public shows — they don’t really work with most of the assumptions of traditional art display, and are often at odds with the assumed passive consumption of art exhibitions. Nonetheless, game exhibitions have become commonplace in both the art world and within the game conference and festival circuits. This salon will consider the gallery and museum traditions, audience expectations, the concerns of exhibition design and the role and purpose of games exhibition in the broader culture.